

Mgamerz and aquadran developed and provided vital support for two essential tools used by ALOT, namely the ALOT Installer and MassEffectModder. AlvaroMe is the honorary fourth member, but he has left the modding scene for now. The ALOT team currently consists of three people : myself, aquadran and Mgamerz. Many artists contributed to ALOT, namely (at the time this article was written) AlvaroMe, commositore, CDAMJC, CreeperLava, cristi1990an, DeadMeat, ELE08, Ellise, heleuss, JeanLuc761, JimbobJeffers, MaryseDynasty, Mellin, Mgamerz, mylastsong18, Ottemis, smarteck, sulezraz, Tarshana, TheDarkFalkon, ThinkBlueN7. A complete list of the textures in ALOT, and their respective authors, is available here. ALOT has been featured on the entire holy trinity of video game journalism, according to my absolutely objective standards ( PCGamer, RockPaperShotgun, Kotaku), as well as many other websites.ĪLOT couldn't have come so far or even existed without the contributions of many artists, developpers and the input of countless users.

The result is a trilogy that is much more pleasing to look at, and thus more enjoyable to play, especially for new players.ĪLOT is now well established, with several updates having been issued for each of the games, improving the mod even further.

It is also the largest modding project of its kind for any game. The three ALOTs, one for each game, contain in total over 40 GB of unparalleled high resolution goodness, with around 20,000 textures. I hope it makes for an enjoyable read, there's pictures at least.Ī Lot Of Textures (ALOT) is a mod seeking to give a visual upgrade to the entire Mass Effect trilogy ( ME1, ME2, ME3). I also talk about what ALOT means to me personally. It shows the work that went into making ALOT what it is today. It's there for those who want to know more about ALOT, textures and modding in general. This article is intended as documentation for the making of ALOT and its evolution.
